Travis has an extensive background working for high level enterprise organizations and has detailed product architecture and development skills. Travis started working on 3D engines in C and Turbo Pascal, then moved to pattern and motion recognition software development in C++, C# and Java later. Now utilizing his skills with software such as Unity3D, Vuforia, Visual Studio 2017 and Solidworks, Travis produces the low level engine code and architecture behind Assistive Reality’s core product set. Travis has extensive experience in run-time optimization of real-time systems and has worked in the corporate world for many years, in infrastructure architecture roles for companies such as Hewlett Packard and DXC Technology. Travis has a wide array of management and C-level contacts in a number of industries throughout Singapore, Hong Kong, Australia, Philippines and New Zealand. Throughout 2016/17 Travis has spent significant time developing Visual Search engines, AI chat bots, Ethereum smart contracts, and Augmented Reality interfaces. Travis is a Bitcoin, Crypto and Ethereum advocate and a very strong believer in the future of AR technology; his programming skills include Cocoa, ARKit, SceneKit, C#, C++, Solidity, Java & Assembly.